Icewind Dale Rime Of The Frostmaiden Dd Adventure Book Dungeons Dragons - [PDF] Full eBook Download

Rick and Morty vs. Dungeons & Dragons

Author :

ISBN10 : 1684066786

Publisher : IDW Publishing

Number of Pages : 140

Category : Comics & Graphic Novels

Viewed : 1273

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Book Summary: You’ve got to—belch!—roll for initiative, Morty! Two pop culture juggernauts are teaming up and neither multiverse is prepared for what comes next! When Morty sees a cute girl at school playing Dungeons & Dragons, he asks Rick to show him the ropes, only to discover that his grandfather is a veteran gamer. Next thing he knows, the entire family has been pulled into a campaign that escalates from virtual D&D simulations to alternate universes governed by the rules of the game. And as it turns out, Rick isn’t the only one who knows his way around a d20.

Warriors & Weapons (Dungeons & Dragons)

Author : Jim Zub,Stacy King,Andrew Wheeler,Official Dungeons & Dragons Licensed

ISBN10 : 198485643X

Publisher : Ten Speed Press

Number of Pages : 112

Category : Juvenile Nonfiction

Viewed : 468

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Book Summary: This introductory guide to DUNGEONS & DRAGONS is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools. In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.

Watch Us Roll

Author : Shelly Jones

ISBN10 : 1476643431

Publisher : McFarland

Number of Pages : 226

Category : Games & Activities

Viewed : 707

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Book Summary: Actual play is a movement within role-playing gaming in which players livestream their gameplay for others to watch and enjoy. This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between the analog and the digital, actual play is changing and challenging our expectations of tabletop role-playing and providing a space for new scholarship. This edited collection of essays focuses on Dungeons and Dragons actual play and examines this phenomenon from a variety of different disciplinary approaches. Authors explore how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.