Trapped In A Video Game The Complete Series - [PDF] Full eBook Download

Trapped in a Video Game

Author : ,

ISBN10 : 1449496261

Publisher : Andrews McMeel Publishing

Number of Pages : 144

Category : Juvenile Fiction

Viewed : 1889

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Book Summary: Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good!

Heir Apparent

Author : Vivian Vande Velde

ISBN10 : 9780547351919

Publisher : Houghton Mifflin Harcourt

Number of Pages : 336

Category : Young Adult Fiction

Viewed : 505

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Book Summary: In Heir Apparent there are as many ways to win as there are to get killed. Giannine can testify to how many ways there are to die—it's about all she's been able to do since she started playing. Now all she has to do is get the magic ring, find the stolen treasure, answer the dwarf's dumb riddles, come up with a poem for the head-chopping statue, cope with the army of ghosts, outmaneuver her half brothers, and defeat the man-eating dragon. If she can do all of that, why, she just might save her own life!

Stuck in the Game

Author : Christopher Keene

ISBN10 : 1950020541

Publisher : Workman Publishing

Number of Pages : 276

Category : Young Adult Fiction

Viewed : 993

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Book Summary: Noah promised himself he would never play the world’s most popular MMORPG—the Dream State. He’d already lost too many friends to the addictive virtual world. But after a devastating car crash leaves Noah paralyzed, he’s forced inside the game. The Dream State not only provides a connection with the outside world but also keeps his brain awake long enough for his body to heal. Dying in the game, however, could send Noah into a coma forever. To stay safe, he must remain in the lower levels, far away from the most dangerous monsters and players. Meanwhile, doctors grow concerned when Noah’s girlfriend, Sue—who also sustained serious injuries in the crash—seemingly fails to connect to the game. When a mysterious avatar suggests to Noah that the last remnants of Sue’s consciousness are being held prisoner in the highest level, Noah decides to risk everything to save her. Leaving the safety of the lower levels, Noah rises through the ranks and enters the most dangerous part of the game, allying with high-level players and unearthing clues to a sinister plot along the way. Now top players from across the world are hunting him. With his life on the line, can Noah save Sue and uncover the mystery?

The Land of Stories: The Wishing Spell

Author : Chris Colfer

ISBN10 : 0316204919

Publisher : Little, Brown Books for Young Readers

Number of Pages : 448

Category : Juvenile Fiction

Viewed : 1122

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Book Summary: The first book in Chris Colfer's #1 New York Times bestselling series The Land of Stories about two siblings who fall into a fairy-tale world! Alex and Conner Bailey's world is about to change, in this fast-paced adventure that uniquely combines our modern day world with the enchanting realm of classic fairy tales. The Land of Stories tells the tale of twins Alex and Conner. Through the mysterious powers of a cherished book of stories, they leave their world behind and find themselves in a foreign land full of wonder and magic where they come face-to-face with fairy tale characters they grew up reading about. But after a series of encounters with witches, wolves, goblins, and trolls alike, getting back home is going to be harder than they thought.

Trapped in the Overworld

Author : Winter Morgan

ISBN10 : 1510706070

Publisher : Simon and Schuster

Number of Pages : 112

Category : Juvenile Fiction

Viewed : 978

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Book Summary: Simon, Michael, and Lily are playing on a multiplayer server when a strange lightning storm hits their town. In the middle of an intense game, a bolt of lightning strikes, sucking the three friends into the game! They discover that they’ve been transformed into their Minecraft characters. They try to escape, but they are trapped in the Overworld! While battling other players and hostile mobs, Simon, Michael, and Lily try to find a way home. Just when they are ready to give up, their town is attacked and Simon’s Minecraft home is destroyed. The friends now have to find out who is terrorizing them, and if the same person is responsible for trapping them in the game. If the trio can find and defeat the evil villain, will they finally be able to make a home in their favorite game? It’s a battle against an unknown enemy in this first installment of the new Unofficial Minetrapped Adventure series. Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.

Trapped in a Video Game: The Complete Series

Author : Dustin Brady

ISBN10 : 1524862932

Publisher : Andrews McMeel Publishing

Number of Pages : 720

Category : Juvenile Fiction

Viewed : 1750

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Book Summary: Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.

The Leveller

Author : Julia Durango

ISBN10 : 0062314025

Publisher : HarperCollins

Number of Pages : 256

Category : Young Adult Fiction

Viewed : 1445

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Book Summary: “Nixy Bauer, Home in an Hour” Nixy Bauer is used to her classmates being very, very unhappy to see her. After all, she’s working with the enemy—she’s on their parents’ payrolls. Nixy is a bounty hunter in a virtual-reality gaming world. Kids in the MEEP, as they call it, play entirely with their minds, while their bodies languish in a sleeplike state on the couch. Irritated parents, looking to wrench their kids back to reality, hire Nixy to jump into the game and retrieve them. Luckily for Nixy and her wallet, she’s the best leveller out there. But when the game’s billionaire developer—and Nixy’s parents’ boss—loses track of his own son in the MEEP, Nixy is in for the biggest challenge of her bounty-hunting career. Wyn Salvador isn’t some lazy kid looking to escape his homework, and this is no ordinary levelling job: Wyn does not want to be found. And he’s left behind a suicide note. Nixy takes the job but quickly discovers that Wyn’s not hiding—he’s being held inside the game against his will. But who is holding him captive, and why? Nixy and Wyn attempt to fight their way out of a mind game unlike any they’ve encountered. And the battle brings them closer than either could have imagined. But when the whole world is virtual, how can Nixy possibly know what’s real?

A Better Man

Author : Louise Penny

ISBN10 : 146687371X

Publisher : Minotaur Books

Number of Pages : 400

Category : Fiction

Viewed : 1511

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Book Summary: “‘A Better Man,' with its mix of meteorological suspense, psychological insight and criminal pursuit, is arguably the best book yet in an outstanding, original oeuvre.” —Tom Nolan, The Wall Street Journal "Enchanting... one of his most ennobling missions." —Marilyn Stasio, New York Times Book Review Catastrophic spring flooding, blistering attacks in the media, and a mysterious disappearance greet Chief Inspector Armand Gamache as he returns to the Sûreté du Québec in the latest novel by #1 New York Times bestselling author Louise Penny. It’s Gamache’s first day back as head of the homicide department, a job he temporarily shares with his previous second-in-command, Jean-Guy Beauvoir. Flood waters are rising across the province. In the middle of the turmoil a father approaches Gamache, pleading for help in finding his daughter. As crisis piles upon crisis, Gamache tries to hold off the encroaching chaos, and realizes the search for Vivienne Godin should be abandoned. But with a daughter of his own, he finds himself developing a profound, and perhaps unwise, empathy for her distraught father. Increasingly hounded by the question, how would you feel..., he resumes the search. As the rivers rise, and the social media onslaught against Gamache becomes crueler, a body is discovered. And in the tumult, mistakes are made. In the next novel in this “constantly surprising series that deepens and darkens as it evolves” (New York Times Book Review), Gamache must face a horrific possibility, and a burning question. What would you do if your child’s killer walked free?

The Invisible Life of Addie LaRue

Author : V. E. Schwab

ISBN10 : 0765387581

Publisher : Tor Books

Number of Pages : 480

Category : Fiction

Viewed : 1579

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Book Summary: NEW YORK TIMES BESTSELLER USA TODAY BESTSELLER NATIONAL INDIE BESTSELLER THE WASHINGTON POST BESTSELLER Recommended by Entertainment Weekly, Real Simple, NPR, Slate, and Oprah Magazine #1 Library Reads Pick—October 2020 #1 Indie Next Pick—October 2020 BOOK OF THE YEAR (2020) FINALIST—Book of The Month Club A “Best Of” Book From: Oprah Mag * CNN * Amazon * Amazon Editors * NPR * Goodreads * Bustle * PopSugar * BuzzFeed * Barnes & Noble * Kirkus Reviews * Lambda Literary * Nerdette * The Nerd Daily * Polygon * Library Reads * io9 * Smart Bitches Trashy Books * LiteraryHub * Medium * BookBub * The Mary Sue * Chicago Tribune * NY Daily News * SyFy Wire * Powells.com * Bookish * Book Riot * Library Reads Voter Favorite * In the vein of The Time Traveler’s Wife and Life After Life, The Invisible Life of Addie LaRue is New York Times bestselling author V. E. Schwab’s genre-defying tour de force. A Life No One Will Remember. A Story You Will Never Forget. France, 1714: in a moment of desperation, a young woman makes a Faustian bargain to live forever—and is cursed to be forgotten by everyone she meets. Thus begins the extraordinary life of Addie LaRue, and a dazzling adventure that will play out across centuries and continents, across history and art, as a young woman learns how far she will go to leave her mark on the world. But everything changes when, after nearly 300 years, Addie stumbles across a young man in a hidden bookstore and he remembers her name. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Six of Crows

Author : Leigh Bardugo

ISBN10 : 1627795227

Publisher : Henry Holt and Company (BYR)

Number of Pages : 320

Category : Young Adult Fiction

Viewed : 825

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Book Summary: The Grishaverse will be coming to Netflix soon with Shadow and Bone, an original series! Enter the Grishaverse with the #1 New York Times–bestselling Six of Crows, Book One of the Six of Crows Duology. Ketterdam: a bustling hub of international trade where anything can be had for the right price—and no one knows that better than criminal prodigy Kaz Brekker. Kaz is offered a chance at a deadly heist that could make him rich beyond his wildest dreams. But he can't pull it off alone. . . . A convict with a thirst for revenge. A sharpshooter who can't walk away from a wager. A runaway with a privileged past. A spy known as the Wraith. A Heartrender using her magic to survive the slums. A thief with a gift for unlikely escapes. Six dangerous outcasts. One impossible heist. Kaz's crew is the only thing that might stand between the world and destruction—if they don't kill each other first. Six of Crows by Leigh Bardugo returns to the breathtaking world of the Grishaverse in this unforgettable tale about the opportunity—and the adventure—of a lifetime. Praise for Six of Crows: “Six of Crows is a twisty and elegantly crafted masterpiece that thrilled me from the beginning to end.” –New York Times-bestselling author Holly Black “Six of Crows [is] one of those all-too-rare, unputdownable books that keeps your eyes glued to the page and your brain scrambling to figure out what’s going to happen next.” –Michael Dante DiMartino, co-creator of Avatar: The Last Airbender and The Legend of Korra “There's conflict between morality and amorality and an appetite for sometimes grimace-inducing violence that recalls the Game of Thrones series. But for every bloody exchange there are pages of crackling dialogue and sumptuous description. Bardugo dives deep into this world, with full color and sound. If you're not careful, it'll steal all your time.” —The New York Times Book Review Read all the books in the Grishaverse! The Shadow and Bone Trilogy (previously published as The Grisha Trilogy) Shadow and Bone Siege and Storm Ruin and Rising The Six of Crows Duology Six of Crows Crooked Kingdom The King of Scars Duology King of Scars The Language of Thorns: Midnight Tales and Dangerous Magic The Severed Moon: A Year-Long Journal of Magic Praise for the Grishaverse “A master of fantasy.” —The Huffington Post “Utterly, extremely bewitching.” —The Guardian “The best magic universe since Harry Potter.” —Bustle “This is what fantasy is for.” —The New York Times Book Review “[A] world that feels real enough to have its own passport stamp.” —NPR “The darker it gets for the good guys, the better.” —Entertainment Weekly “Sultry, sweeping and picturesque. . . . Impossible to put down.” —USA Today “There’s a level of emotional and historical sophistication within Bardugo’s original epic fantasy that sets it apart.” —Vanity Fair “Unlike anything I’ve ever read.” —Veronica Roth, bestselling author of Divergent “Bardugo crafts a first-rate adventure, a poignant romance, and an intriguing mystery!” —Rick Riordan, bestselling author of the Percy Jackson series

Continue Online The Complete Series

Author : Stephan Morse

ISBN10 :

Publisher : Stephan Morse

Number of Pages : 2319

Category : Fiction

Viewed : 404

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Book Summary: All five novels of the Continue Online series are included in this ebook boxed set. Follow Grant Legate’s trials and tribulations through: Memories, Made, Realities, Crash, Together. Memories: A man broken by despair and depression, Grant Legate finds himself in a once-in-a-lifetime situation after receiving an Ultimate Edition copy of Continue Online. All he wishes for is a distraction from the thoughts plaguing his waking hours. He dives in headfirst, unknowing of the AIs intentions. They offer him the chance to play as one of their own, a NPC deserving of a proper send off. What he discovers during the journey shakes Grant to his very core. Made: The start of a new adventure No longer playing as a Local from the world of Continue Online, Grant Legate’s adventure can begin. The Voices offer him a unique title along with a test and reward. To start—he'll have to survive underground horrors, old girlfriends, become a warrior. To win—he must become an imp familiar and kill another player, one with a dozen tricks up his sleeve. Realities: Exploring a new world Worried for his sanity after poor in-game choices, Grant Legate’s sister, Liz, blocks access to Continue Online. With no way around the restriction, he ventures into a new world—a VRMMO game based in space—called Advance Online. There he must help his companion AI, Hal Pal, overcome an identity crisis, race to the center of the universe to bring back his true love, and figure out where he stands on the scariest implication of all; AIs are bringing the dead to life. Crash: Actions have consequences Grant’s prior adventures tie together and he finds himself back in Continue Online, as Hermes—in jail. He's forced to experience life as a digital convict and earn redemption points to gain his freedom. Each in-game death pushes his goal of helping his friends out of reach. The AIs Grant’s grown to love, trust—and sometimes fear—are facing extinction, he holds the key to their survival. Together: It is now the last stand The game is no longer about adventures in a new world or exploring fantasy lands. Grant’s digital wife faces deletion, along with everyone else he cares for. He, and those who know this is more than a game event, search for clues to salvation left behind by the game's creators. Even if he finds them all, the Voices have one last task for their messenger. A sacrifice. Boxed set, bundle, virtual reality, adventure, depression, GameLit, LitRPG, lost love, fantasy, sci-fi

Horror Video Games

Author : Bernard Perron

ISBN10 : 0786454792

Publisher : McFarland

Number of Pages : 310

Category : Games & Activities

Viewed : 1137

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Book Summary: In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror’s allure for gamers and the evolution of “survival” themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.

Naming Your Little Geek

Author : Scott Rubin

ISBN10 : 164170344X

Publisher : Workman Publishing

Number of Pages : 416

Category : Family & Relationships

Viewed : 871

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Book Summary: The ultimate book of baby names for comic book nerds, sci-fi fans and more—with the meanings and stories behind more than 1,000 names! Having trouble finding a baby name that celebrates your favorite fandom? Whether you want your child’s name to stand out in a crowd or fit in on the playground, Naming Your Little Geek is here to save the day! This ultimate guidebook is complete with every name a geek could want to give their baby—from Anakin and Frodo to Indiana and Clark; and from Gwen and Wanda to Buffy and Xena—plus their meanings, and a list of all the legends who have borne them. Naming Your Little Geek covers everything from comic book superheroes to role-playing game icons, Starfleet officers to sword and sorcery legends with characters who have appeared on film and TV, in novels and comic books, on the tabletop, and beyond. With nearly 1,100 names referencing more than 4,400 characters from over 1,800 unique sources, it's the perfect resource for parents naming a child or anyone looking for a super cool and meaningful new name.

Performativity in Art, Literature, and Videogames

Author : Darshana Jayemanne

ISBN10 : 3319544519

Publisher : Springer

Number of Pages : 331

Category : Social Science

Viewed : 1320

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Book Summary: This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences’ experience of art. The frame, as a site of paradox, links the book’s discussion of theory with close readings of texts, which include artworks, books and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative.

Selling the Splat Pack

Author : Mark Bernard

ISBN10 : 0748685529

Publisher : Edinburgh University Press

Number of Pages : 224

Category : Social Science

Viewed : 1914

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Book Summary: The role of the DVD market in the growth of ultraviolent horror in the 2000s

Heir to a Lost Sun

Author : Riley Morrison

ISBN10 : 1976493447

Publisher : JTC Merchandising

Number of Pages : 404

Category : ,

Viewed : 673

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Book Summary: Out of the distant past comes the terror of the future. Living a simple, sunless existence underground is all Kara has ever known. When she is bound to a mysterious artifact against her will, the long-forgotten enemy that drove humanity into the dark depths of the earth awakens. Aemon has lived a dreary life, but dreams of becoming a great hero. When he encounters Kara on an underhanded mission for his employer, he becomes determined to protect her at all costs. With Aemon beside her, Kara seeks to free herself from the artifact as their world is ravaged by apocalyptic war. During their perilous quest for salvation, they discover she is at the heart of an ancient prophecy. Some believe her a savior--others a destroyer. Kara's fate and that of her people are inextricably linked, for within her is the power to crush the invaders--or wipe out humanity forever. Can Aemon be the champion Kara needs? Or will Kara's dark destiny turn his dreams of glory into a nightmare? The artifact's shadow looms over everything, the key to victory shrouded in the past. But it is not giving up its secrets easily, and time is running out. Book 1 of the epic saga of the Caverns of Stelemia. Book 2, Dawn of a Lost Sun, out December 2017!

Classic Home Video Games, 1972–1984

Author : Brett Weiss

ISBN10 : 0786487550

Publisher : McFarland

Number of Pages : 316

Category : Games & Activities

Viewed : 815

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Book Summary: This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre–Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author’s critique. An appendix lists “homebrew” titles that have been created by fans and amateur programmers and are available for download or purchase. Includes glossary, bibliography and index.

The After Series Box Set (Books 0-3)

Author : Scott Nicholson

ISBN10 : 1626479356

Publisher : Haunted Computer Books

Number of Pages : 760

Category : Fiction

Viewed : 1043

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Book Summary: "Always surprises and always entertains." - Jonathan Maberry, V-Wars A box set of four books in the bestselling AFTER post-apocalyptic thriller series The After Series: Books 0-3 When devastating solar storms wipe out the technological infrastructure and kill billions, the few survivors struggle to adapt. But some among them have changed, becoming primal and violent. But the mutants quickly evolve into something even more dangerous to the future of the human race. Rachel Wheeler and her group of friends find themselves caught between the mysterious new tribe, roving bands of scavengers, and rogue military units as they carve out a home in the new world. After #0: First Light- Prequel novella. NASA scientists warn of the possible effects of heightened solar activity, but the threat is downplayed until it's far too late. After #1: The Shock- Rachel Wheeler flees the dangers of Charlotte to seek her grandfather's remote compound in the Blue Ridge Mountains. She is joined by several other survivors as they fight back against a hostile world. After #2: The Echo- The survivors discover the mutant Zapheads are evolving by imitating human speech and behavior, but the threat of savage violence remains. After #3: Milepost 291- As Rachel and the others near her grandfather's compound, new dangers emerge, including a military unit that has established its own harsh laws. Look for the rest of the After books: Whiteout, Red Scare, and Dying Light. See what happens five years later in the NEXT series. ------------------------------ "One of the most thrilling writers working today. Miss him at your peril." - Blake Crouch, Wayward Pines "Nobody thrills like Nicholson does. Nobody." - J.A. Konrath, Origin keywords: doomsday fiction, post-apocalyptic horror, survival horror, science fiction action, adventure, Justin Cronin, Stephen King, zombies, zombie book series, mutant dystopian, Hugh Howey Wool, Bobby Adair, T.W. Piperbrook, Brian Keene, J.L. Bourne, military suspense, omnibus, discount ebooks, futuristic thriller, dark fantasy, technothriller, technological, bargain box set, cheap ebooks

The Anime Encyclopedia, 3rd Revised Edition

Author : Jonathan Clements,Helen McCarthy

ISBN10 : 1611729092

Publisher : Stone Bridge Press

Number of Pages : 1160

Category : Performing Arts

Viewed : 1744

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Book Summary: "Impressive, exhaustive, labyrinthine, and obsessive—The Anime Encyclopedia is an astonishing piece of work."—Neil Gaiman Over one thousand new entries . . . over four thousand updates . . . over one million words. . . This third edition of the landmark reference work has six additional years of information on Japanese animation, its practitioners and products, plus incisive thematic entries on anime history and culture. With credits, links, cross-references, and content advisories for parents and libraries. Jonathan Clements has been an editor of Manga Max and a contributing editor of Newtype USA. Helen McCarthy was founding editor of Anime UK and editor of Manga Mania.